I'm a Concept Artist and Visual Developer working in videogames and film. My clients include Unity, Sumo Digital, Creative Assembly, Jagex, Emberlab, Coldwood Interactive, The Chinese Room and Serial Box.
My passion lies within IP development, world buiding and designing environments which I enjoy doing alongside passionate teams aroudn the world. If you're interested in collaborating, let's talk!
Projects include Halo Wars 2, Everybody's Gone to the Rapture and multiple unnanounced projects.
Interior and exterior environment design
Prop design and scene object callouts
Keyframe and shot design
Versatility in 2D and 3D software